Caretakers Roblox multiplayer is an analog horror survival experience developed by FunByte Studios where up to 8 players per server work together to complete station tasks and escape while evading a hostile animatronic. The game is heavily inspired by Martin Walls' The Walten Files, placing survivors inside claustrophobic facilities stalked by the blue animatronic rabbit, Bon. To survive each round, players must juggle complex mini-games, maintain sound discipline, rescue downed teammates, and unlock the final extraction doors.
What Is Caretakers on Roblox?
According to official Roblox page data from creator FunByte Studios, Caretakers is a survival game operating in public beta with an 8-player server capacity. The primary experience centers on Survival Mode, where players explore unsettling bunker facilities, finish interactive objectives, earn currency, and evade lethal AI entities.
The antagonist roaming the corridors is modeled directly after Bon from The Walten Files. Unlike typical static horror experiences, the entity operates on real-time tracking algorithms: it patrols corridors, responds to auditory cues, and directly pursues players who make careless movements or fail tasks.
| Game Detail | Official Specification |
|---|---|
| Developer | FunByte Studios |
| Server Size | Up to 8 players |
| Price | Free-to-play |
| Core Game Mode | Survival Mode (Chapter 1 Story Mode planned) |
| Primary Monster Inspiration | The Walten Files by Martin Walls |
| Official Game Passes | Extra Gear Slot (49 Robux), Double Cash (299 Robux) |
Core Multiplayer Objectives and Tasks
Matches in Caretakers revolve around finishing a roster of technical maintenance jobs displayed on the upper-left HUD. In multiplayer sessions, each player receives a set of assigned tasks. Gameplay footage confirms that individual players must finish their own required task list to successfully extract, even after the main facility exit doors have been powered on.
Common interactive tasks observed in gameplay include:
- Hacking Terminals: Survivors interact with broadcast stations or computer consoles, holding the interaction button through mini-game timed skill checks.
- Stabilizing Pressure and Turning Valves: Players navigate to steam and water junctions across the bunker, interacting with valve wheels and matching on-screen prompts.
- Gas Tank Shutoffs: Facility alarms occasionally sound for gas leaks, requiring players to locate glowing hazard tanks and turn them off before room conditions become lethal.
- Safe Codes and Document Retrieval: Wall safes feature written 4-digit codes directly above or beside their keypads. Entering the correct sequence unlocks hidden VHS tapes and documents.
- Breaker Panels: Interacting with electrical junction boxes resets tripped facility breakers and keeps basic bunker power running.
Completing individual objectives rewards players with immediate cash payouts (commonly $60 to $70 per task). Once team tasks are fulfilled and the round countdown timer runs down, exit waypoints light up, allowing prepared survivors to escape.
Evading Bon: Noise Meters, Doors, and Hiding
Bon relies on sensory awareness to track survivors. The user interface features a noise detection meter alongside player health, monitoring both footstep volume and connected microphone audio. Running, slamming doors, or failing mini-games generates immediate noise spikes that draw the killer straight to your coordinates.
Multiple gameplay tests highlight several survival defensive mechanics:
- Door Mechanics: Survivors can shut doors behind them to break line-of-sight. However, players have confirmed that Bon can manually force doors open after a slight delay. Closing doors slows down a pursuit, but it never creates a permanent safe zone.
- Sliding and Low Clearance: Bunker layouts feature broken vents, low barricades, and crawl spaces. While healthy players cannot crawl flat on the ground, sliding through low openings allows quick breaks from pursuit that the oversized animatronic cannot easily navigate.
- Lockers and Holding Breath: When cornered, survivors can hide inside upright metal lockers. While inside, a breath-holding mechanic triggers; failing this prompt causes loud gasping, giving away your location to the entity outside.
Teamplay: Downed States, Carrying, and Revives
When Bon catches a player, the survivor enters a downed state with a rapid bleedout timer lasting roughly 30 seconds. Downed survivors cannot interact with tasks, but multiplayer coordination provides several rescue options:
- Manual Reviving: An active teammate can walk up to a fallen player and channel a revive interact prompt. Successfully reviving an ally grants bonus cash to the rescuer.
- Carrying Survivors: Similar to mechanics found in games like Evade, conscious players can pick up downed allies and carry them across the map to safer rooms before beginning the revive process.
- Self-Revives and Robux Options: Players in testing sessions observed the ability to purchase an instant self-revive for 12 Robux if no teammates are nearby. Alternatively, players can equip purchasable single-use revive shots from the lobby store.
Because the revive window is brief, players who wander off alone frequently bleed out before help arrives. Moving in pairs or monitoring camera terminals allows teams to counter ambush attempts.
Lobby Shop, Classes, and Equipment
Credits earned from finishing tasks and extracting can be spent in the pre-round lobby store. Players can purchase utility items, class perks, and cosmetics to customize their survivability.
| Item / Upgrade | Observed Cost / Source | Gameplay Effect |
|---|---|---|
| Extra Gear Slot | 49 Robux (Game Pass) | Unlocks a second equipment slot for match loadouts. |
| Double Cash | 299 Robux (Game Pass) | Multiplies all match task and extraction cash rewards by 2x. |
| Scanner | ~$130 Cash (In-Game Store) | Emits a pulse that highlights all interactive map objects. |
| Entity Mask | Lobby Gear Store | Put on to vanish from Bon's sightline for a few seconds. |
| Taser | Lobby Gear Store | Fires a projectile that briefly stuns an approaching entity. |
| Revive Shot | Lobby Gear Store | Allows a downed player to inject themselves and revive without team help. |
| Angel Class | Lobby Perk Selection | Reveals downed player silhouettes and grants speed boosts while carrying allies. |
| Technician Class | Lobby Perk Selection | Finishes tasks one stage sooner (e.g., fewer hack sequences needed). |
Players can also spend Robux or currency to spawn an additional entity into the map. Spawning multiple killers drastically ramps up difficulty, requiring flawless communication to survive.
Frequently Asked Questions
How many players can play Caretakers together?
Official Roblox metadata confirms that Caretakers supports up to 8 players per public or private server.
Can Bon open closed doors in Caretakers?
Yes. Closing doors breaks immediate line-of-sight and adds travel time to the entity's path, but Bon is fully capable of opening closed doors during a hunt.
Can I escape if my teammates finish their tasks but I have not?
Gameplay tests show that players must complete their own assigned objectives to access the extraction door. If the exit unlocks but your personal task list remains incomplete, the door will not let you extract until your jobs are finished.
Does talking in voice chat alert the monster?
Yes. The lower HUD includes a microphone and movement sound meter. Making loud vocal noises or running on hard surfaces alerts the AI entity to your position.








