Caretakers is an analog horror multiplayer survival game on Roblox developed by FunByte Studios, heavily inspired by Martin Walls' The Walten Files. Up to eight players spawn into an unsettling facility, tasked with completing maintenance objectives while being hunted by Bon, a fast AI-driven animatronic entity.
Surviving a round requires finishing your personal task list, managing your noise meter, utilizing vents and lockers to avoid detection, and reaching the extraction doors once the survival timer runs out.
Core Objectives and Extraction Flow
Every match places you in an enclosed map—such as the Bunker—with a set of randomized objectives displayed on your screen. You cannot escape merely by waiting out the clock; your assigned tasks must be completed before you can exit through the final extraction gate.
Matches follow a structured progression:
- Locate and complete all individual objectives assigned in your task list.
- Monitor the global survival countdown displayed at the top of the interface.
- Once the timer reaches zero and objectives are cleared, locate the exit gate marked by on-screen directional indicators.
- Reach the door before Bon catches you or the extraction window closes.
| Objective Type | Required In-Game Action | Notes and Cues |
|---|---|---|
| Hack Terminals | Approach frequency stations and hold the interact prompt | Plays classic terminal audio cues while the progress bar fills. |
| Stabilize Pressure / Valves | Interact with valve stations across the facility | Often requires turning multiple valves to stabilize system pressure. |
| Repair Broadcast / Comms | Align radio frequencies and match directional signals | Interactive puzzles where you tune signals or hit visual targets. |
| Safes & Documents | Locate wall safes and input the 4-digit code provided on-screen | Inputting the on-screen code opens safes to retrieve documents. |
| Shut Off Gas Tanks | Find leaking gas tanks emitting smoke and close valves | Clearing leaks stabilizes the area and counts toward task goals. |
| Collect VHS Tapes | Search rooms for glowing tape pickups | Collecting tapes fulfills objectives and progress badges like Tape 1. |
| Generators & Breakers | Connect circuit breakers or hit timed skill checks | Breaker puzzles require connecting circuits across multiple panels. |
How to Evade Bon and Stay Alive
Bon is an aggressive AI-controlled entity capable of moving much faster than a standard player's walking pace. Surviving encounters requires understanding his tracking mechanics and utilizing the environment.
Watch Your Noise Meter
A sound indicator sits in the bottom left of your screen. Running, bumping into items, and failing certain mini-games increase your noise level. Bon uses sound propagation to pinpoint player locations through walls. If you hear heavy footsteps or distorted audio nearby, stop sprinting immediately.
Sliding and Vent Navigation
Bon's tall frame cannot fit through low-clearance vents and wall openings. While running, perform a slide under these gaps to instantly break Bon's line of sight and force him to take the long way around. Note that sliding requires precise timing, as standard crouching does not allow you to crawl under low obstructions while standing upright.
Door Mechanics
Closing standard doors behind you creates a momentary obstacle for Bon, slowing his pursuit slightly. However, doors do not lock Bon out permanently; he can push through them after a brief delay. Never stand still behind a closed door expecting to be safe.
Lockers and Holding Your Breath
Lockers and designated hiding cubbies offer emergency cover when Bon enters your sector. When inside a locker, an oxygen and breath-holding mini-game triggers. Failing to hold your breath or staying inside until oxygen depletes will reveal your hiding spot to the entity.
Classes, Perks, and Shop Equipment
Players earn in-game cash by completing tasks, reviving fallen allies, and successfully escaping rounds. This money can be spent in the lobby store on gear, classes, and perk upgrades to increase your survival odds.
| Item or Perk | Cost / Type | Effect |
|---|---|---|
| Scanner | $130 Cash | Scans the map to highlight all nearby task objects and objectives. |
| Entity Mask | Lobby Gear | Equip and put on to vanish from Bon's detection for several seconds. |
| Taser | Lobby Gear | Aim and fire at the entity to stun Bon briefly during a chase. |
| Revive Shot | Lobby Gear | Allows a player to self-revive immediately after being downed. |
| Speed Burst Perk | Lobby Perk | Grants an instant 5-second burst of speed when an entity locks onto you. |
| Technician Perk | Class / Perk | Reduces task stages by one step (e.g., reduces terminal hack requirements). |
| Angel Class | Class Setup | Highlights downed players through walls and grants speed boosts while carrying them. |
| Extra Gear Slot | 49 Robux | Gamepass allowing you to carry an additional active gear item into matches. |
| Double Cash | 299 Robux | Gamepass awarding double cash earnings from tasks and escapes. |
| Spawn Entity | 140 Robux | Spawns a second hunting entity into the match for increased difficulty. |
Downed Teammates and the Revive System
When Bon catches a player, they are not eliminated immediately. Instead, they enter a downed state, convulsing on the floor with a bleed-out timer.
- Manual Team Revives: Surviving players can run up to a downed teammate and hold the interact prompt to revive them. Successful revives award cash bonuses (such as +$60).
- Carrying Downed Players: You can pick up downed teammates to transport them away from Bon's patrol path or carry them toward the extraction zone.
- Self-Revives and Robux: If you carry a self-revive shot in your inventory, you can recover independently. Players also have the option to revive for 12 Robux.
Prioritizing revives is essential during the early match because task volume scales with lobby size. Losing teammates early leaves fewer players to handle maintenance duties across the map.
Frequently Asked Questions
Can you escape without finishing your tasks in Caretakers?
No. Even if the survival timer expires and the exit doors unlock, you cannot step through the exit gate to register an escape until all personal objectives on your task list are finished.
Does Bon hear you through doors and walls?
Yes. The visual noise meter in the bottom-left corner tracks sound generated by footsteps and movement. If you sprint near Bon's location, the AI detects the sound and paths directly to the room you are in.
What happens if someone buys the Spawn Entity feature?
Purchasing the entity spawn in the lobby drops a second active animatronic AI onto the map for that specific round. Both entities hunt players simultaneously, requiring careful tracking of sound and sight lines to survive.








